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 the tiers of deckz in my eyes

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[SR] sparkybob1994
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[SR] sparkybob1994


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Join date : 2010-11-25
Age : 30
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the tiers of deckz in my eyes Empty
PostSubject: the tiers of deckz in my eyes   the tiers of deckz in my eyes EmptySat Sep 03, 2011 3:09 pm

um so since zanza proably wanted more activitiy on the forum here goes this

tier 1:
agents/t.g agents/chaos agents

reason: they have a lot of boss monster that they can beat u done with. hyperion,krys,bls and the t.g version can drop synchro very quick as well. so it is a very powerful deck u have to play perfectly against or else they can otk u qui

side deck: well u can side ally of justice core destroy to get rid of there boss monster or ally salvo. other than that u could side the ever useful kycoo to prevent hyper,bls summoning and make it hard to summon kry as well

quickdraw doppel junk etc

reason: well they can spam alot of synchro and they can abuse bls and drill warrior plus they can get an opening like this

The best first turn Ive seen with this deck is:

Discard veiler for quickdraw to special summon it
normal junk to get veiler back
special summon doppel
synchro for librarian and get two tokens
synchro for formula and draw 2
synchro for Drill Warrior and draw 1
summon Chaos Sorcerer removing junk and veiler
synchro for arcanite
remove librarian and formula for bls

So your field is:

Drill Warrior, black luster soldier, arcanite and Chaos Sorcerer and you drew 3 cards in the process, or you can simply synchro with sorcerer (but remove a monster first) instead of with librarian for stardust/scrap and draw another card so in this case your field would be:

hyper librarian, Drill Warrior, black luster soldier, and stardust/scrap and you drew 4 cards and removed a monster.

or another opening


starting hand:
quickdraw
junk
doppel
glowup
avarice
Tuning

discard glowup for quickdraw
summon junk
special glowup
special doppel
synch librarian synch formula draw 2
synchro Drill Warrior
toss Level Eater remove from play Drill Warrior
activate Tuning get quickdraw again
toss card special quickdraw
lower librarian to 4 special Level Eater
synchro for Drill Warrior draw 1
Level Eater drill down to lv 5
synchro for Ancient Fairy Dragon with formula and lv 5 Drill Warrior, draw 1
activate Ancient Fairy Dragon special summoning Spore
activate Pot of Avarice to return formula Drill Warrior and some other random stuff
lower Ancient Fairy Dragon to level 6, special summon Level Eater
activate glowup bulb effect
make formula, draw 2
synchro for Stardust Dragon off lv 6 ancient fairy and formula, draw 1
activate Monster Reborn on Formula Synchron
make Shooting Star Dragon, draw 1
activate Level Eater lowering Shooting Star Dragon to level 9
special summon level 4 Spore
synch with lv 4 librarian, Level Eater, and Spore, for trishula
special summon black luster soldier
special summon Chaos Sorcerer

end turn with:
like 6 cards in hand
1 Shooting Star Dragon
1 trishula
1 Chaos Sorcerer
1 black luster soldier envoy of the beginning
1 removed from play Drill Warrior incase the opponent decides to get funny

The deck is completely stupid.

side deck: the usually stuff kycoo work real well and i guess u load up on traps or max 'c' and veiler to try to not lo so much advantage

dw
reason: no real explantion needed we pretty much seen what they can do graphpa and brow and the virus traps make them pretty hard to beat

side deck: well of course macro or d- fissure well work well i gues kycoo and d.d crow also annoy them to no end

twlight
reason: they do good just because everybody will play them but there still so luck reliant because if they mill bad they lose mill great they win. not much margin of error

side deck:same as above kycoo maybe cycle reader to hurt them

x-sabers:
reason: they can do alot of things from stall to over power so solid deck in my eyes

side deck: what ever u normal side against them maybe a creavice or gottoms for some lolz

glads
reason: they are always solid. they now have a hero lives which means easy gyz plays so they will be more explosive

side deck: normal stuff glad taming etc

tier: 2

herald versions
reason : less backrow means easy herald summon and they can control from there

side deck: i have no clue really just duel them and hope for the best

karikuki

reason they can synch and plus like crazy and less backrow to slow them down. thought veiler still kills them

side deck; anti machine stuff like fortress and system down etc

gk

reason: i heard necrovally + royal tribute wins games first turn

side deck: back row destruction of course so it should not be so diffucult to defeat

gadget ultimate offering

reasoning: spam xyz alot annd the typically +1 of gadget summoning

side deck same as kari

zombies:
reason they usually do solid so yea put them here

side deck crevice etc

lightsworn:

reason i heard jd is a good card still inconsistent deck

side deck cycle reader and the ally of justice cards

sams:

reason they still have neat plays with naturias and they can revive shi en with double edge so alot of neat things they can do

side deck: those pupet plants and what ever else u side against them

abs zero/diva/d hero deck

reason: alot of things it can do plus zero can be a very big anoyance to the opponent

side deck well creavice works well other than that u just have to outplay them

anti meta something

reason they always annoy people so they can adjust to this meta

scraps:

reason: they are always a solid deck with monk at 2 they can get scrap dragons as well. plus if they choose they can add bls

well that a lot of writing so enjoy?




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[SR] MasterZanza
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the tiers of deckz in my eyes Empty
PostSubject: Re: the tiers of deckz in my eyes   the tiers of deckz in my eyes EmptySun Sep 04, 2011 3:38 pm

tg twilight? never seen that. then again i run an envoy in mind, so i can see how it can b twilight. but i only run that 1 envoy and no sorcerers.

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